#ifndef __AudioMgr_H__
#define __AudioMgr_H__
#include "cocos2d.h"
USING_NS_CC;
using namespace std;
class CAudioMgr : public Node
{
public:
	CAudioMgr();
	~CAudioMgr();
	CREATE_FUNC(CAudioMgr);
	virtual bool init();
	void playAudio(string music, bool isLoop, float volume);
	void playOneAudio(string music, float volume);
private:
	int m_nCurMusicId;

};



#endif // __Audio_H__
